The ability of video games to depict cancer as a dramatic experience. A comparative study with literature and cinema. Communication & Society, [S. l.], v. 32, n. 3, p. 1–15, 2019. DOI: 10.15581/003.32.30613. Disponível em: https://revistas.unav.edu/index.php/communication-and-society/article/view/30613. Acesso em: 15 jul. 2025.